Wacky Workbench : l'atelier électrique de Sonic CD

Wacky Workbench: Sonic CD's Electric Workshop

822 words | Reading time: 5 minutes

LevelSonic CDLittle Planet

An electrified checkerboard floor that catapults Sonic into the ceiling the moment it flashes: that is the signature, and the curse, of Wacky Workbench. Round 5 of Sonic CD, released in 1993 and wedged between Quartz Quadrant and Stardust Speedway on Little Planet, this industrial site belongs to Eggman. The floor itself does no damage; the electric arcs and the freezing vents do. Zone 3 holds the Egg Razer, piloted by the doctor and not by Metal Sonic. Time travel sets a polluted factory against a colorful toy factory. The zone has never come back in playable form.

A floor that constantly propels you to the ceiling, electric arcs, and a... solid reputation: Wacky Workbench is one of the most feared levels in Sonic CD (1993). A tour of Dr. Eggman's electric workshop.

🪐 Little Planet and the Time Stones of Sonic CD.

🏭 Metallic Madness, the other factory on Little Planet.


Sonic CD's 5th Zone

Wacky Workbench is Round 5 of Sonic CD (1993), on Little Planet, between Quartz Quadrant and Stardust Speedway. It's Eggman's massive electric factory, an industrial workshop that still seems to be under construction.

The Wacky Workbench title screen
The fifth zone of Sonic CD, Wacky Workbench pushes the electrified-factory idea to the point of absurdity.

The Bouncing Floor

The signature — and curse — of the level is its electrified checkered floor. It activates in cycles, and when it flashes, it instantly catapults Sonic to the ceiling. You then have to descend carefully, leading to a disconcerting vertical progression that earns the zone its reputation as a frustrating level. Note: the floor doesn't hurt — it's the electric arcs that do. Vents can also freeze Sonic in a block of ice.

Sonic Figure - Dr. Eggman and E-123 Omega

The workshop boss

Sonic Figurine - Dr Eggman and E-123 Omega

Dr. Eggman, master of this electric factory.

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The electrified floor of Wacky Workbench
The floor constantly launches you upward: staying at ground level for more than a second is impossible.

Eggman's Workshop

In Zone 3, Eggman awaits you at the controls of the Egg Razer: he flies to the ceiling and drops blocks, just before the floor electrifies. This is not Metal Sonic — he is only faced in Stardust Speedway.

The inside of the workshop
Pistons, coils and ducts saturate the screen, to the point of making the level deliberately hard to read.

Factory or Toy Shop?

Time travel here offers a nice contrast. The Bad Future is a sinister and polluted factory, while the Good Future transforms the workshop into a colorful and whimsical toy factory, with the electric conduits turned off.


Its reappearances

Wacky Workbench has never returned as a playable level. A small clarification: among the zones of Sonic CD, only Stardust Speedway and Metallic Madness were remade in Sonic Mania — not Wacky Workbench.


Summary Sheet

Element Detail
Level Wacky Workbench
Game Sonic CD (1993, Mega-CD)
Position Round 5
Setting Eggman's electric factory, Little Planet
Gimmick The bouncing electrified checkered floor
Boss Eggman at the controls of the Egg Razer
Reputation One of the most feared levels in the series

FAQ

  • Which game features Wacky Workbench?
    In Sonic CD (1993), where it is Round 5, on Little Planet.
  • Why is the zone so feared?
    Because of its electrified checkered floor that constantly catapults Sonic to the ceiling, making vertical progression disconcerting.
  • Does the bouncing floor hurt?
    No: it only propels Sonic. Damage comes from electric arcs and other traps.
  • Who is the boss?
    Eggman, at the controls of the Egg Razer machine. This is not Metal Sonic, who is only faced in Stardust Speedway.
  • Did Wacky Workbench return in Sonic Mania?
    No: only Stardust Speedway and Metallic Madness, among the zones of Sonic CD, were remade there.

🧸 Complete your collection with our Sonic figurines.

🔎 To learn more: Quartz Quadrant.

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