Sega Game Gear : la portable couleur de Sega

Sega Game Gear: Sega's Color Handheld

1095 words | Reading time: 6 minutes

Behind the ScenesGame GearSonic Chaos

Released in Japan on 6 October 1990, the Game Gear countered the Game Boy with an unanswerable argument: a 3.2-inch backlit color LCD screen. This pocket Master System, driven by a Zilog Z80 at 3.5 MHz, reached North America and Europe in 1991 at 149.99 dollars. The article details its in-house 8-bit Sonic line — Sonic 2, the machine's best seller, Sonic Chaos, Sonic Triple Trouble —, the TV Tuner accessory that turned it into a portable television, the Master Gear Converter, and the fatal battery life of three to five hours on six AA cells. Final tally: 10.6 million units.

A backlit color screen when the Game Boy only had a monochrome green display: in this area, the Game Gear was ahead of its time. So why didn't it dethrone Nintendo? The story of a portable console full of promise.

🎮 It had its own line of 8-bit Sonic games — found in our complete Sonic gameography.


Identity Card

The Game Gear is an 8-bit 4th generation portable console, a direct rival to the Game Boy and the Atari Lynx. Its architecture is almost identical to that of the Master System — in practice, it's a pocket-sized Master System.

The Sega Game Gear
Backlit color screen and landscape format: the Game Gear takes the Game Boy head-on where it is weakest. Photo: Evan-Amos, Public domain.

Release Dates and Price

It was released in Japan on October 6, 1990 (¥19,800, with Columns), then in North America and Europe in 1991 ($149.99 / £99.99) — significantly more expensive than the Game Boy.

💸 ¥19,800 in Japan in 1990, $149.99 in North America the following year: Sega's color handheld asked for a far thicker wad of cash than a Game Boy ever did. The one you carry around today rides safely in our Sonic wallets.


Under the Hood

Under the hood: a 3.5 MHz Zilog Z80, 8 KB of RAM, and most importantly, a 3.2-inch backlit color LCD screen displaying 32 colors (from a palette of 4,096) at 160×144 resolution. A real marketing asset... at the cost of enormous power consumption.

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The Game Gear board and its screen
The color screen takes up a large share of the power draw, hence a battery life that stayed famous for how short it was. Photo: Evan-Amos, Public domain.

📐 3.2 inches, 160×144 pixels and 32 colors on screen: that was the entire play area Sega managed to fit between two hands. Yours has grown a lot since then, and our Sonic mouse pads sit right at its center.


Key Games

  • Sonic the Hedgehog 2 (8-bit, 1992) — the console's best-selling game.
  • Sonic the Hedgehog (8-bit, 1991) — developed by Ancient studio.
  • Sonic Chaos (1993) — the first 8-bit Sonic to make Tails playable.
  • Columns (1990) — Sega's in-house puzzle game, bundled with the console.
  • Shining Force: The Sword of Hajya (1993) — the tactical RPG flagship of the platform.

Sonic on the Console

The Game Gear hosted a dedicated 8-bit Sonic lineup, distinct from the Mega Drive games, with the hedgehog as its mascot and killer app (often bundled). Key titles: Sonic the Hedgehog (1991), Sonic 2 (1992, the machine's best seller), Sonic Chaos (1993), and Sonic Triple Trouble.


Success or Failure?

A relative commercial failure — but the most serious rival to the Game Boy (up to ~40% of the UK portable market by late 1992). Its color screen was appealing, but its catastrophic battery life (3 to 5 hours for 6 AA batteries due to backlighting), high price, and lukewarm software support led to it being crushed by the Game Boy (~118 million). Total: ~10.6 million units.


Did You Know?

  • A "TV Tuner" accessory transformed the Game Gear into a mini-portable analog television — a TV in your hand, very advanced for its time.
  • The battery hog: 6 AA batteries for only ~3 to 5 hours, compared to the Game Boy's 10-30 hours.
  • Thanks to the Master Gear Converter, the Game Gear could play Master System cartridges, as their architectures were very similar.

📺 The TV Tuner turned the Game Gear into a pocket analog television, a TV in your hand long before its time. In front of the one in your living room, which fits in no hand at all, the session is far better spent under our Sonic blankets.


Technical Specifications

Feature Detail
Type 8-bit portable console (4th generation)
Japan Release October 6, 1990
North America / Europe 1991
Screen 3.2″ backlit color LCD
Processor Zilog Z80 at 3.5 MHz
Battery Life ~3 to 5 h (6 AA batteries)
Sales ~10.6 million

FAQ

  • When was the Game Gear released?
    In Japan on October 6, 1990, then in North America and Europe in 1991.
  • What was its advantage over the Game Boy?
    A backlit color screen, whereas the Game Boy was monochrome.
  • Why didn't it beat the Game Boy?
    Due to its catastrophic battery life (3 to 5 hours), high price, and weaker software support.
  • Were there Sonic games on Game Gear?
    Yes, a dedicated 8-bit line: Sonic 1, Sonic 2, Sonic Chaos, Sonic Triple Trouble.
  • Did the end of the Game Gear mark Sega's exit from hardware?
    No: Sega continued with the Saturn and then the Dreamcast, only leaving hardware in 2001.
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